Chemical Education

Entering the Augmented Era: Immersive and Interactive Virtual Reality for Battery Education and Research

Alejandro A. Franco Université de Picardie Jules Verne - LRCS (UMR CNRS 7314) - Amiens, France
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Abstract

We present a series of innovative serious games we develop since four years using Virtual Reality (VR) technology to teach battery concepts at the University and also to the general public in the context of science festivals and other events. These serious games allow interacting with battery materials, electrodes and cells in a immersive way.

Content

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