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Battery VR serious games_Franco et al_Preprint.pdf (2.03 MB)

Entering the Augmented Era: Immersive and Interactive Virtual Reality for Battery Education and Research

submitted on 26.05.2020, 17:48 and posted on 28.05.2020, 15:52 by Alejandro A. Franco, Jean-Nöel Chotard, Emilie Loup-Escande, Yinghui Yin, Ruijie Zhao, Alexis Rucci, Alain Ndganjong, Benjamin Beye, Simon Herbulot, Jan Ciger, Romain Lelong
We present a series of innovative serious games we develop since four years using Virtual Reality (VR) technology to teach battery concepts at the University and also to the general public in the context of science festivals and other events. These serious games allow interacting with battery materials, electrodes and cells in a immersive way.


Email Address of Submitting Author


Université de Picardie Jules Verne - LRCS (UMR CNRS 7314) - Amiens, France



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Declaration of Conflict of Interest

no conflict of interest


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