Entering the Augmented Era: Immersive and Interactive Virtual Reality for Battery Education and Research

28 May 2020, Version 1
This content is a preprint and has not undergone peer review at the time of posting.

Abstract

We present a series of innovative serious games we develop since four years using Virtual Reality (VR) technology to teach battery concepts at the University and also to the general public in the context of science festivals and other events. These serious games allow interacting with battery materials, electrodes and cells in a immersive way.

Keywords

Batteries
Energy Storage
Virtual Reality
Serious Games

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